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Simulation and Game Design Fundamentals November 27, 2006

Posted by Ben Craigo in Gaming and Simulation.
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Clark Aldrich wrote a summary piece, of a longer piece (pages 8 and 15), that hits on the critical need for the fundamentals of game and simulation design to be taught across functional areas.  I couldn’t agree more.  The vast majority of those who are developing e-Learning right now do not know much about what makes a good game or simulation. 

In addition to some common design patterns, some of the basic questions I’d like to see at least some consensus on are:

  • How much of a game/simulation does it take to learn a skill?
  • What are the different approaches between hard and soft skill training in gaming/simulations?
  • What is a game?  What is a simulation?  I heard one person from a panel of experts say that the key difference between the two was that “games are fun.”  I’ll leave that one for another post.
  • How much time is too much time to spend in a game or simulation?
  • What is fundamentally different between traditional e-Learning and games/simulation? 
  • Are games/simulations better for all e-Learning?
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