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Hooking Your e-Learners – Who Else Wants Fanatical Learners? January 5, 2007

Posted by Ben Craigo in Engaging e-Learners, Gaming and Simulation, Intructional Design, Trends.
9 comments

What if there was a way to not only increase the engagement factor of your e-Learning courses, but also increased the completion rate by learners, increased amount of what was learned and motivated them to seek out to take even more courses?

There’s a model in the online gaming community that does just that… (more…)

Possible To Be Too Engaging? December 8, 2006

Posted by Ben Craigo in Gaming and Simulation.
5 comments

There is an article in the New York Times today regarding the hazards of Nintendo’s new gaming console – the Wii (pronounced “We”).  It mentions that the interactivity this new console provides may have…

“…an unintended side effect: game controllers flying around living rooms and smashing into lamps, windows, televisions and foreheads.”

(more…)

Simulation and Game Design Fundamentals November 27, 2006

Posted by Ben Craigo in Gaming and Simulation.
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Clark Aldrich wrote a summary piece, of a longer piece (pages 8 and 15), that hits on the critical need for the fundamentals of game and simulation design to be taught across functional areas.  I couldn’t agree more.  The vast majority of those who are developing e-Learning right now do not know much about what makes a good game or simulation.  (more…)

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