A Review of Dr. Karl Kapp’s new book, Gamification April 23, 2012Posted by karlgrieb in Misc.
“Gamification” is a name that not many people outside of training (and possibly even inside training) are familiar with. Essentially, Gamification means the use of game mechanics to make
learning and instruction more fun. Using games in training or learning seems to be a touchy subject for many. There seems to be a stigma attached to gaming, in that if someone is playing a game (and having fun), how can that person possibly be learning? It’s really more of an “old-school” type of thinking, something similar to that of which instructional designers encountered more than a decade ago when trying to introduce e-learning as a training solution.
However, as Karl Kapp points out in his book, The Gamification of Learning and Instruction, many companies like IBM and the U.S. Military, have successfully implemented the concept of gaming in training and learning. And with the price of incorporating gamification in learning becoming more and more affordable, many other companies and training organizations are taking the “risk.”
Kapp does a masterful job of breaking down gamification, the types of games, important components that make up games, the types of gamers, as well as the types of situations and game types that are best suited for them. Kapp goes into detail about what “traits” a game needs in order to be successful – for instance, the game needs to be inviting, repeatable, and coherent (to name a few).
Kapp then ties gamification into popular learning theories like Motivation theory, the ARCS model, and intrinsic motivation, providing more than enough evidence that gamification and learning not only can be mentioned in the same sentence together, but can also enhance training and provide learner motivation that at times can’t be matched by traditional training solutions.
Then, Dr. Kapp goes a step further and analyzes the ADDIE method, Scrum Method, and a hybrid method to assist you in developing a gamification strategy. Combine this book with the Dr. Kapp’s Gadgets, Games and Gizmos for Learning, and you have the tools in your toolbelt to start creating meaningful games for learning in your training programs!
For more information on the book, please check out Dr. Kapp’s Facebook page: http://www.facebook.com/gamificationLI. To order Dr. Kapp’s book, click here: http://www.amazon.com/The-Gamification-Learning-Instruction-Game-based/dp/1118096347/ref=sr_1_1?ie=UTF8&qid=1334325604&sr=8-1.