ADDIE Re-Energized – An Introduction to Agile Scrum April 30, 2012Posted by karlgrieb in Misc.
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Forget everything you know about ADDIE? No way!
Brian Fishbone and Jennifer Singer from Vanguard University will introduce you to re-energizing the instructional design process using the flexible, collaborative, and nimble Agile Scrum approach.
In this enlightening session, you can expect to:
- Hear about why learning professionals are applying an Agile Scrum approach to instructional design and development.
- Explore a real-life case study of how one highly collaborative Agile Scrum team created a cutting-edge animation for leaders in transition.
- Brainstorm how you can adapt elements of the Agile Scrum approach in your work and/or organization.
- Ask any additional questions you may have about the methodology.
For more information on the event or to sign up, click here: http://events.r20.constantcontact.com/register/event?oeidk=a07e5h3unu64c88da01
A Review of Dr. Karl Kapp’s new book, Gamification April 23, 2012Posted by karlgrieb in Misc.
“Gamification” is a name that not many people outside of training (and possibly even inside training) are familiar with. Essentially, Gamification means the use of game mechanics to make
learning and instruction more fun. Using games in training or learning seems to be a touchy subject for many. There seems to be a stigma attached to gaming, in that if someone is playing a game (and having fun), how can that person possibly be learning? It’s really more of an “old-school” type of thinking, something similar to that of which instructional designers encountered more than a decade ago when trying to introduce e-learning as a training solution.
However, as Karl Kapp points out in his book, The Gamification of Learning and Instruction, many companies like IBM and the U.S. Military, have successfully implemented the concept of gaming in training and learning. And with the price of incorporating gamification in learning becoming more and more affordable, many other companies and training organizations are taking the “risk.”
Kapp does a masterful job of breaking down gamification, the types of games, important components that make up games, the types of gamers, as well as the types of situations and game types that are best suited for them. Kapp goes into detail about what “traits” a game needs in order to be successful – for instance, the game needs to be inviting, repeatable, and coherent (to name a few).
Kapp then ties gamification into popular learning theories like Motivation theory, the ARCS model, and intrinsic motivation, providing more than enough evidence that gamification and learning not only can be mentioned in the same sentence together, but can also enhance training and provide learner motivation that at times can’t be matched by traditional training solutions.
Then, Dr. Kapp goes a step further and analyzes the ADDIE method, Scrum Method, and a hybrid method to assist you in developing a gamification strategy. Combine this book with the Dr. Kapp’s Gadgets, Games and Gizmos for Learning, and you have the tools in your toolbelt to start creating meaningful games for learning in your training programs!
For more information on the book, please check out Dr. Kapp’s Facebook page: http://www.facebook.com/gamificationLI. To order Dr. Kapp’s book, click here: http://www.amazon.com/The-Gamification-Learning-Instruction-Game-based/dp/1118096347/ref=sr_1_1?ie=UTF8&qid=1334325604&sr=8-1.
A Visual Approach to eLearning Design and Development April 3, 2012Posted by karlgrieb in Misc.
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Learners are exposed to rich media content every day. Videos, animations, and impactful “infographics” are all over the internet. Expectations have been raised for the content that is presented. Writing a solid script is just the beginning for eLearning development. The way in which that script is presented is key for how well the course will flow and the level of engagement for the learner.
In this presentation Jeff will show you the novel, visual approach Cloud Media Lab has taken to eLearning Design and Development. An approach that was born out of technical necessity has evolved into an efficient process to make impactful and engaging eLearning. We will cover topics particular to company branding, typography, templates, course controls and menus, technical tricks, and the importance of documentation and guidelines.
Jeff Brenner – Managing Member, Cloud Media Lab
With over 20 years of experience leading creative teams and projects in the corporate arena, Jeff’s design expertise extends beyond the visual to encompass the entire user experience.
After working as an Art Director for Doubleday Publishing, Jeff spent 10 years focusing on interactive design and development, building and managing large creative development teams and projects for The Vanguard Group and Pfizer (formerly Wyeth), where he was Associate Director, Media Communications. Jeff worked closely with brand teams and senior management to engineer hundreds of engaging solutions to achieve business objectives.
Jeff Brenner will be speaking at Philadelphia ASTD ESIG meeting at the LaSalle campus in Plymouth Meeting on April 19th. To sign up, click here: http://events.r20.constantcontact.com/register/event?oeidk=a07e5h3unpmfb7ab406